I'm going to assume two theses:
1) video games are a price controlled environment orchestrated by a few large businesses
2) video games have no intrinsic utility
(1) should be fairly easy to disprove based on how functionally different price mechanisms work in the weird hybrid cartel world of governments and De Beers that diamonds have. We have three major players in the games sphere, one of which offers less expensive hardware and software at a cheaper average retail price; as well as handheld software at an even lower price point. There is an active discount retail market, digital distribution pressure on that retail market (Steam weekend sales!), and no artificial scarcity except in the collector's market which is normal.
(2) is probably true for any entertainment product, although some works of art (also no intrinsic utility) are often held as investment hedges! Gold as reserve currency in some sense is the same, although it does have useful manufacturing properties, and a real scarcity component, that games do not.
Which is to say, my Turbografix 16 collection is my defense against the coming USD hyper inflation!
